![]() ![]() ![]() If enemy stack has as many or more units, then autoresolving is not possible at all. For example, after you have wone manually X fights, you get a free autoresolve token and you can store up to 5 such tokens at once (extra tokens will be lost if you haven't used autoresolve).Īdditionally, you can only apply these rules for battles only against stacks that have fewer units than you. As such too powerful autoresolve can be harmful to the game.ġ) Make autoresolving more benefitial to the point that it should be almost as efficient to use autoresolve as fighting manuallyĢ) Add a quota for autoresolving. At first, they might like it, but eventually they will get completely bored with the game. However, just making autoresolving more efficient will mean that a lot of players will no longer even fight manually. ![]() However, it's still annoying, because you may need to fight several times on the same turn and healing in-between battles is not possible. In fact, for the same battle, autoresolve can result in you losing units while manual battle can result in you leaving with healthier units than you started with.Īs such, autoresolving is mainly used when you can afford healing in-between battles. As of today, autoresolving is almost always less efficient than battling manually. ![]()
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